Asset Bridge
Take the models you already own in Unreal Engine 5 or Unity and get them into Godot — materials intact, textures cleaned up, and a report telling you exactly what changed.
Download
Two ways to get it
No account, no launcher, no telemetry — it never talks to the internet. Hosted on GitHub.
Installer
Standard Windows installer with a Start-menu entry and an uninstaller. Pick this if you're not sure.
Download installerPortable ZIP
Unzip and run. Installs nothing, writes nothing outside its own folder, and works from a USB stick.
Download portableCapabilities
What it does
Built for the parts of an engine-to-engine move that quietly go wrong.
Batch export from Unreal
Unreal has no batch glTF export — it's one asset at a time through a right-click menu. Point Asset Bridge at a content folder, tick what you want, and it drives Unreal headlessly through the whole list.
Unity without Unity
Unity projects are read straight off disk. You don't need Unity installed, or even a working project — just the files.
Materials that survive the trip
Unity stores smoothness where Godot wants roughness, and packs its channels differently in every render pipeline. Get that wrong and everything looks like wet plastic. This gets it right — including the awkward cases where smoothness hides in a texture's alpha channel.
One texture instead of three
Occlusion, roughness and metallic get consolidated into a single correctly-packed texture, so Godot samples once per material instead of three times.
Smaller textures, losslessly
Engine exports carry channels holding nothing but the same value repeated. Stripping those is free — around 19% smaller at zero quality cost. Downscaling is offered separately and is always your choice, never a silent default.
Skeletons and animation
Characters come across with their rigs and skin weights intact, and Unreal animation clips arrive as Godot AnimationLibraries you can drop straight onto an AnimationPlayer.
Nanite detail recovery
Nanite meshes don't export at the density you authored — Unreal hands over a decimated fallback, sometimes as little as 13% of the original triangles. Asset Bridge pulls the full geometry back, and flags which meshes are affected.
See it before you commit
A built-in 3D preview renders the result in Godot itself, with a keypress to flip between the raw export and the converted version. Same camera, same lighting — differences jump straight out.
Requirements
What you need
Less than you'd expect — the short list is mostly things you don't need.
Roadmap
What's coming
And, just as usefully, what isn't.