Waves with a shape
Enemies don't just fall — they arrive in formations: V-wedges, snaking columns, lines that sweep the screen edge to edge, pincers that hover and dive one by one, rotating rings, slow armored walls. Anything that slips past the bottom loops back to the top and tries again.
Three weapons to hunt
Powerups swap your energy weapon: a wide tri-spread, a piercing ion lance that skewers whole columns, and homing seeker orbs. Grab the same one again to level it up to 3 — but die, and you're back to the pulse gun.
Shields and a free life
Temporary shields block shots and rams for eight seconds. And somewhere out there is the rarest drop of all: a free life — never more than one per wave, so when you see it, go get it.
Space keeps changing
Every 3 waves the fight drifts somewhere new: open star systems with distant suns and ringed planets, crimson and azure nebulae, and meteor fields where real, destructible rocks tumble through the play field.
The Void Kraken
Every 15th wave, a giant corrupted mirror of your own ship takes the top of the screen: aimed fans, rotating bullet rings, and bullet rain. Sometimes it lifts off the top of the screen for a breath — it always comes back. Kill it for a guaranteed free life, a shield, and a fat score bonus.
Honest retro craft
Additive-glow visuals, momentum that feels like piloting, every sound effect synthesized by the game's own code — no asset packs, one hand-written C++ program, tiny download.