Every level grants one point. Perks apply to every
stage, including ones you have already cleared.
0points
How to play
The chest is your life. You start each stage with 100 gold.
An adventurer who reaches the chest steals 10 β thieves and bosses take
far more. At 0 gold you lose the stage.
Kills pay silver. Silver is the build currency. Spend it on new
monsters and on levelling the ones you have.
Pads are the glowing rings beside the road. Click one to pick a
monster; click a placed monster to level or sell it.
Armour blunts arrows and blades far more than fire, frost or
venom. Knights and paladins want a dragon, not more archers.
Nothing can hurt your monsters. Adventurers only ever run for
the hoard β but rangers and barbarians run fast, and mages
shrug off a quarter of everything you throw at them.
Call the wave early for bonus silver if you are confident.
Sound is synthesized live by the game — there are no audio
files. Press M to mute, or set the volumes on the stage screen.
Difficulty raises adventurer health a lot and their speed a
little — speed is the crueller dial, since it cuts the time they
spend inside every range ring at once. Harder tiers pay more silver
and far more experience.